So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced. 

I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
Additional information for residents of Quebec only: The regular annual applicants of a Triangle credit card is 22.99% for cash transactions and related fees and 19.99% for all other charges. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. The minimum payment is the sum of (a) interest and fees shown on your statement, (b) the greater of any amount past due or any balance over your credit limit, (c) the amount of any equal payments plan instalments then due, and (d) $10. Balances under $10 are due in full. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The billing period covered by each statement can be from 28-33 days. No annual fee. Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are:
Additional information for residents of Quebec only: The regular annual applicants of a Triangle credit card is 22.99% for cash transactions and related fees and 19.99% for all other charges. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. The minimum payment is the sum of (a) interest and fees shown on your statement, (b) the greater of any amount past due or any balance over your credit limit, (c) the amount of any equal payments plan instalments then due, and (d) $10. Balances under $10 are due in full. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The billing period covered by each statement can be from 28-33 days. No annual fee. Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are:
“To fill our pool of beta and stress test participants, we’ll be choosing dedicated players who meet select criteria from both the WoW Classic beta opt-in and the standard Warcraft beta opt-in. Participants will also need to have an active subscription or active game time on their Battle.net Account. While opting-in to the beta is the primary way to make sure you’re in the running to join the test it doesn’t guarantee an invitation to the closed beta test. We may also consider additional factors such as how long a player has been subscribed to the game so that we have the right mix of players to ensure great feedback toward making WoW Classic the very best experience for the community.”
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
The name reservation is fair too, i would be pissed if some kid messes with trial accounts or dad buys 1 month sub cause he was good boy and creates 3 characters with random names and never plays with them above level 10. There is some chance one of these random names will be yours. Now, there will be s*itload of people playing and messing with classic in starting zone, first 2 weeks till they get bored or its nothing they have imagined. I guess its only fair, people who will commit to classic have a fair chance to take their iconic names, and jump into azeroth with all their nostalgia and memories, or jump in adventure ahead of them.
I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE! 

That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.
Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
While I don’t know how meaningful the number will be compared to the number of players there will be at launch, having the sub requirement gives you a better idea that everyone who signs up is probably serious about playing. If everyone can make characters for free then there will be a lot of people that aren’t actually gonna play and meaninglessly inflates their numbers. This also presents the bullshit problem that somebody that never intended to play takes your name without having ever subbed. Which also introduces the thing that would 100% happen (and still probably will tbf, but less likely and slightly less sheisty in any case) that people will claim names to sell.

So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced. 

Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App. 

This is the lamest excuse to try and pin it on a cash grab. Tbh this is just you complaining to complain, there is no issue. If you wanted to play classic on launch you'd have to sub before hand anyways you're still paying month to month you don't pay by week. The only way you'd lose that money is if you quit before your sub ran out later on down the road.
I don't think you really understand what my concern with this is. I'm not talking about needing it now. I'm talking about just a fair shot for everyone to grab what they want. To me, a fair way would be to just let people make their characters on launch day. But with what they are doing, they are essentially using a "pay to win" approach to getting popular names. You have no chance to grab a name like Arthas on launch day now. So let's say you are a former vanilla player like me who has no interest in the retail WoW. We are now forced to pay for 2 weeks of subscriptions just to pick a name we want.

Some players have been surprised by these apparent flaws—even players who have been eagerly awaiting WoW Classic's release based on fond memories of vanilla WoW. In truth, it has been so long since WoW first released, players' memories may not always be accurate. Some details might be fresh, but others might be lost in time, and it's those lost details that could surprise players revisiting the original experience in WoW Classic.
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:
To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too. 

To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.
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