I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE!
Hey buddy, I think you're forgetting that wow is part of a company and it's one of their major products they've been relying on for years. You may hate BFA and all the people who are still subscribed and playing BFA, but I can assure you Blizzard doesn't think that way. Imagine you sign up to go on a brand new cruise ship. The cruise ship company has a bunch of loyal customers who have been going on their cruises for years so they let them tour the new cruise ship the day before, however they decide to let new customers go on the tour for a small fee if they want to. That's what this is like. They're giving a little kick back to all the people who have stayed subbed to wow. I haven't played wow since the middle of legion and I can totally understand why blizzard would do that. You may think classic is all that matters. Blizzard still cares very much about the BFA players.

So committed, in fact, that modern WoW players are trying the beta and reporting what seem like bugs today but what were actually intended functionality 13 years ago. This became such a common occurrence that Blizzard publicly posted a list of known non-issues called the "WoW Classic 'Not a Bug' List." For example, hitboxes for the Tauren player race are much larger than those of other races. In a modern game, this would be seen as a serious balance issue (see: Apex Legends). But it's what vanilla WoW was like, so it has been faithfully reproduced.


To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.


I have played World of Warcraft and blizzard games alike since I was 10 years old, it all started back in Diablo, StarCraft and Warcraft days. I love all Blizzard releases and would be honored to be a part of the closed beta for the Classic release and will definitely be turning in my free time for World of Warcraft more as I am suuper stoked to play! FOR THE HORDE!
I really can't buy into this reason because they used to do beta without the subscription requirement. It seems like if they want to test how many people are interested, they can just open it up to everyone like they do for every WoW expansion. And how are they going to know how many servers they need for all the people without a subscription who can't reserve a name or qualify for beta?
This is the lamest excuse to try and pin it on a cash grab. Tbh this is just you complaining to complain, there is no issue. If you wanted to play classic on launch you'd have to sub before hand anyways you're still paying month to month you don't pay by week. The only way you'd lose that money is if you quit before your sub ran out later on down the road.

While I don’t know how meaningful the number will be compared to the number of players there will be at launch, having the sub requirement gives you a better idea that everyone who signs up is probably serious about playing. If everyone can make characters for free then there will be a lot of people that aren’t actually gonna play and meaninglessly inflates their numbers. This also presents the bullshit problem that somebody that never intended to play takes your name without having ever subbed. Which also introduces the thing that would 100% happen (and still probably will tbf, but less likely and slightly less sheisty in any case) that people will claim names to sell.
I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:
Allied Races Overview Everything about Allied Races, new playable races in World of Warcraft: Battle for Azeroth, including unlock requirements for each race, Heritage Armor, customization options, and speculation when they are playable. Battle for Azeroth (110-120) Leveling Tips and Consumables How to level from 110 to 120 as quickly as possible in WoW Battle for Azeroth, including recommended zone order, best consumables, general leveling tips, and best addons. Azerite Armor Overview and FAQ Everything known about Azerite Armor and Azerite Traits in Battle for Azeroth including what Heart of Azeroth Level they unlock and how to respec them using an Azerite Reforger. The Battle for Lordaeron - Introductory Battle for Azeroth Quests This guide is an overview of the Battle for Lordaeron scenario, including a walkthrough from both Alliance and Horde points of view. Wowhead's Guide on How to Play World of Warcraft The basics of getting started in World of Warcraft as a brand-new player. Game installation, character creation, how to move, and complete your first quest.
I don't think you really understand what my concern with this is. I'm not talking about needing it now. I'm talking about just a fair shot for everyone to grab what they want. To me, a fair way would be to just let people make their characters on launch day. But with what they are doing, they are essentially using a "pay to win" approach to getting popular names. You have no chance to grab a name like Arthas on launch day now. So let's say you are a former vanilla player like me who has no interest in the retail WoW. We are now forced to pay for 2 weeks of subscriptions just to pick a name we want.
I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
While I don’t know how meaningful the number will be compared to the number of players there will be at launch, having the sub requirement gives you a better idea that everyone who signs up is probably serious about playing. If everyone can make characters for free then there will be a lot of people that aren’t actually gonna play and meaninglessly inflates their numbers. This also presents the bullshit problem that somebody that never intended to play takes your name without having ever subbed. Which also introduces the thing that would 100% happen (and still probably will tbf, but less likely and slightly less sheisty in any case) that people will claim names to sell.

Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
I really can't buy into this reason because they used to do beta without the subscription requirement. It seems like if they want to test how many people are interested, they can just open it up to everyone like they do for every WoW expansion. And how are they going to know how many servers they need for all the people without a subscription who can't reserve a name or qualify for beta?
WoW: Classic is scheduled for August 27 (technically August 26 if you're in the Americas). The soonest that you can play it is starting in May, during Blizzard's scheduled stress tests. To opt-in you must have an active subscription on your Battle.net account. If you do, go to Account Management and select the Wow Classic beta. Keep in mind, there will be level caps during the test. The schedule is as follows:
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.

Hey folks! I’ve got a small update here to help quell some of the rumors and let you know where we are at for WoW Classic. We recently began a phase of internal employee alpha testing. The new build data that many of you have been discussing over the last few days is simply part of this process. Phases like this allow us to test out the game content along with other functionality that will be used in the live game, like logging in through the Blizzard Battle.net 175 App.
Actually, I understood perfectly, but I don't think having to be subscribed 2 weeks before go live actually matters when you're expecting to be subscribed for 6 months or more. Those are the people who will care what their name is anyways. IMO, this is more fair. I'm going to be playing this for between 6 months to a year solid at least. Other than some life changing event, I'd be shocked if that didn't happen. I'd rather compete against a smaller pool of players for my names rather than everyone on go live.
To celebrate World of Warcraft’s 15th anniversary, Blizzard is planning to release an authentic recreation of its early days with WoW Classic. Players will be able to explore Azeroth as it originally was before the release of WoW’s many expansion sets. Initially it’ll feature encounters like Molten Core, Onyxia and Maraudon at launch and will see more content rolled out as the game goes on (such as Alterac Valley, the Ahn’Qiraj War Effort and Naxxramas). It’s not just the world that’s reverting to its classic form either – the combat mechanics, skill trees and character models will be as they were in the original too.
While I don’t know how meaningful the number will be compared to the number of players there will be at launch, having the sub requirement gives you a better idea that everyone who signs up is probably serious about playing. If everyone can make characters for free then there will be a lot of people that aren’t actually gonna play and meaninglessly inflates their numbers. This also presents the bullshit problem that somebody that never intended to play takes your name without having ever subbed. Which also introduces the thing that would 100% happen (and still probably will tbf, but less likely and slightly less sheisty in any case) that people will claim names to sell.

I mean, look, most vanilla WoW players are now in their late twenties and thirties. A few bucks doesn't mean much to us, and I certainly don't care about it. But it's just the way Blizzard is going about getting the money out of our pockets. There's just no reason to have a reserve name feature at all other than to get those extra few dollars from people who aren't subbed.
That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.

That's not to say that everyone has an unrealistic vision of what vanilla WoW was like. There were already plenty of people on the WoW Classic forums pointing out that perceived bugs are just recreations of the original game. And as noted before, a flaw to one player is a key component of the original positive experience to another. WoW Classic will surely please plenty of purists in spades. But this goes to show that it won't be for everyone who has fond memories of the game circa 2006.

×